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Remember to enable Perks in the Settings if playing on Xbox One or Steam! Chapter 1 Complete (30): Complete all Quests in Chapter 1.Īnybody can get this one. Most levels are significantly easier with at least one co-op partner, but not all. The green meter at the top of the screen will flash when the final enemy has spawned, and it flashes again when the last enemy dies. The goal in every level is to defeat all enemies. Beating all ten levels unlocks the next chapter.
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The Xbox One version offers seven chapters while other versions only have six. New monsters also spawns as time goes on and it spawns boss monsters in intervals.Quests mode is Crimsonland's campaign mode.
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I guess I can increase the distance but things get a lot harder when more monsters are tring to follow you from all directions. Some of them are random (only follow player withing a certain threshold) and others try to follow player regardless of distance. >The item drops were scarce and weapons should drop faster if you still hold on to the pistol.
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>Monsters just aimlessly wander around, and the normal gamemode just spawned a bunch of them, instead of making them slowly appear and fill the screen. I thought that would be a good way to balance weapons (some wapons allow you to aim further) but I guess it is a crap feature. There is an option to disable that, it is enabled by default. do you play on 1920x1080? >The crosshair is leashed on some weird distance from the playr and it makes you feel like you have no control over it. Should handle better scaling ui better for higher resolutions. > First of all, the UI is drab and barely noticeable, for a solid minute i thought there's no Health/XP bar. You can always add a roll button with or without i-frames for the player to be able to actually kite until he gets completely overwhelmed(if that's your goal as endgame for the player) instead of relying on RNG perk choices dictating how far he's allowed to go. I don't get the point of destroying those nest/hives if the spawn number remains the same or isn't slowed down at all. I tend to last around up to 40k score only to then die to those aforementioned weapon pickups that are the only traversable path and succumbing to the never ending spawn of monsters that build up over 250 on screen. As a QoL make weapon specials/ultimates different from regular weapons on the ground, add a circle to their picture or something alike. You seem to have prevented players to bind keys to escape but I'm still able to bind all of them to a single key, please fix this whilst also adding a keybind reset all button. Bit frustrating having your weapon be automatically replaced by what's on the ground especially if that's the only available path to peruse without taking possibly lethal damage, having a button to pick up weapons/powerups on the ground would override this issue. Weapon arsenal pretty balanced for the AoE(railgun penetration counts as AoE here) side and the single target ones like the uzi/machine guns seem garbage in comparison and what they lack is made up by perks which only strengthen the good weapons. I can describe it like your mouse movement being bound to your FPS and whenever it drops it (small dips say 1-3 frames will do it too) will slowdown which is the worst thing you can do in any game involving aiming. I've tried both versions and I still get the issue of having my crosshair impaired which is highly frustrating since that means missed shots due to it not responding at all only some seconds later. No comment section on game page, posting here.